Post by Noname on Mar 15, 2009 20:58:07 GMT -4
Specialization System
First, there are 9 categories for point distribution:
Blade – 0/100
Marksman – 0/100
Blunt – 0/100
Hand to Hand – 0/100
Destruction – 0/100
Restoration – 0/100
Illusion – 0/100
Conjuration – 0/100
Artifice - 0/100
Blade
The ability to deliver the slashing, thrusting, etc. attacks of a bladed weapon. The higher the skill, the better you are with a bladed weapon, such as a sword, or dagger.
5 to 24 Points Points - Able to use non-enchanted bladed weapons up to Novice rank.
25 Points - Able to use non-enchanted bladed weapons up to Apprentice rank.
50 Points - Able to use all bladed weapons up to Journeymen, able to duel wield non-enchanted, single handed blade weapons.
75 Points - Able to use all bladed weapons up to Expert.
100 Points -Able to use bladed weapons up to Master, able to duel wield enchanted single handed blade weapons.
Marksman
Deliver a deadly blow from a range. Using a bow and arrows, or throwing knifes, strike down your target before they even get the chance to swing at you.
5 to 25 Points Points - Able to use non-enchanted Marksman weapons up to Novice rank.
25 Points - Able to use non-enchanted Marksman weapons up to Apprentice rank.
50 Points - Able to use Marksman weapons up to Journeymen, arrows take up one less slot.
75 Points - Able to use Marksman weapons up to Expert.
100 Points -Able to use Marksman weapons up to Master, you may have 1 extra slot for projectiles.
Blunt
Deliver the crushing blow of a blunt weapon to your targets skull, and axe, staff, hammer, or mace maybe? You may not break the skin, but you are certain to break the bones and case internal bleeding, if not death from the force of you strike.
5 to 24 Points Points - Able to use non-enchanted Blunt weapons up to Novice rank.
25 Points - Able to use non-enchanted Blunt weapons up to Apprentice rank.
50 Points - Able to use Blunt weapons up to Journeymen, able to duel-wield two non-enchanted single handed Blunt weapons.
75 Points - Able to use Blunt weapons up to Expert.
100 Points -Able to use Blunt weapons up to Master, able to duel-wield two enchanted single handed Blunt weapons.
Hand to Hand
The ability to deliver a knockout punch. Strong arms, and legs, you don’t need a weapon to beat-down your target, you’ll get up close and personal and take them out with your hands.
5 to 24 Points - Able to use non-enchanted ringed weapons up to Novice rank.
25 Points - Able to use non-enchanted Gauntlet weapons up to Apprentice rank.
50 Points - Able to use Gauntlet weapons up to Journeymen, able to have a different enchantment on each Gauntlet weapon.
75 Points - Able to use Gauntlet weapons up to Expert.
100 Points -Able to use Gauntlet weapons up to Master, able to have two different enchantments on left and right Gauntlets.
Destruction
Cast spells that damage your target with Wind, Shock, Poison, Fire, or Earth. Even spells that combined the elements to make bigger and more powerful attacks. You may not be able to stand up to well at close range, but at a distance, you whip the target away like it was a peace of dust.
10 to 24 Points – unable to use Destruction magic.
25 Points – Able to use Apprentice Destruction magic’s.
50 Points -. Able to use Journeymen Destruction magic’s, able to cast two single colored spells at the same time.
75 Points – Able to use Expert Destruction magic’s, able to cast single three colored spells.
100 Points - Able to use Master Destruction magic’s, able to cast two three colored spells at the same time.
Restoration
Cast spells that return your lost life to you. Heal yourself or heal your friends. OR maybe you would like to take a little different approach and work backwards from healing to blighting? Anyway you want to work it, you help waver the lines between life and death. There are even enchantments that can be cast on yourself or others.
10 to 24 Points – unable to use Restoration magic.
25 Points – Able to use Apprentice Restoration magic’s, able to use one restoration spells with one color at a time.
50 Points - Able to use Journeymen Restoration magic’s, able to use one restoration spells with two colors at a time.
75 Points – Able to use Expert Restoration magic’s, able to use restoration spells with three colors at a time.
100 Points - Able to use Master Restoration magic’s, able to use two restoration spells at the same time.
Illusion
Cast spells to conceal, alter the sights, smells, feelings, even the area around your target. You use your powers of illusion to deal with targets instead of force. Wit is your weapon and you mess with the mind to fight.
10 to 24 Points – unable to use Illusion magic.
25 Points – Able to use Apprentice Illusion magic’s, able to use one spell with one color that smell.
50 Points - Able to use Journeymen Illusion magic’s, able to use one spell with two colors that effects touch and hearing.
75 Points – Able to use Expert Illusion magic’s, able to use two spells with up to two colors effecting sight.
100 Points - Able to use Master Illusion magic’s, able to use two spell with up to three colors to effect the area.
Conjuration
Cast spells to summon otherworldly creatures, magical weapons, and raise the undead to fight as your minions. Though the spells only last for a period of time, you don’t have to worry about fighting by yourself with this skill.
10 to 24Points – unable to use Conjuration magic.
25 Points – Able to use Apprentice Conjuration magic’s, not able summon weapons, able to summon one Apprentice pets.
50 Points -. Able to use Journeymen Conjuration magic’s, able to summon two weapons equal to skill level of that type of weapon, able to summon one pet.
75 Points – Able to use Expert Conjuration magic’s, able to summon one pets, able to raise 3 dead with no summons.
100 Points - Able to use Master Conjuration magic’s, able to summon two pets, able to raise 5 dead with no pet summons.
Artifice
Artifice is probably the most difficult skill to use. You don’t rely on brute strength or powerful spells, no; you use your intelligence to build your own powerful machines. You create weapons and golems to use for your own purposes, to win your fights or to help collect more things to tinker with and help you building your constructs.
10 to 24 Points – Able to create Novice weapons.
25 Points – Able to build Apprentice constructs, not able to create constructs that don not align with a colored mana, able to create Apprentice weapons.
50 Points -. Able to build Journeymen constructs, not able to create constructs that align with a colored mana, able to create Journeymen weapons.
75 Points – Able to build Expert constructs, not able to create constructs that align with two colored mana, able to create Apprentice weapons.
100 Points - Able to build Master constructs, not able to create constructs that align with three colored mana, able to create Master weapons.
Point Distribution
-Ranking-
Apprentice - 100 - Can only learn up to Journeymen skills.
Journeymen - 150 - Can learn up to Expert skills.
Expert - 175 - May align with one other color.
Master - 200 - Can learn up to Master skills. May align with two other colors.
An Apprentice starts with 100 points, +50 for advancing into Journeymen, +25 for advancing into Expert and +25 for becoming the Master.
-Example-
-Jack of all trades-
Rank: Expert
Point: 200
Blade - 50/100
Marksman - 0/100
Blunt - 50/100
Hand to Hand - 50/100
Destruction - 50/100
Restoration - 0/100
Illusion - 0/100
Conjuration - 0/100
Artifice - 0/100
This character is a jack of all trades, he is not master in one field but he sure know a lot on most skill. He is versatile; He’s a Journeymen in blade, blunt, and destruction. But is a Novice in his other categories and isn’t a master of anything.
((Much thanks to the people at Grand Shinobi War, for origination these ideas. This is only a modified version of what they have so expertly done.))